Persistent Clients ================== (Ideas by Dianora and madmax and many others.; initial spec by Dianora) Background: This idea has been going around for a while, I think I first described it to bleep of Undernet over a year ago, and it made it in an edited irc log form to coder-com on Undernet. I'd have to look. Basic idea: Clients really don't need to "quit" when the user using using that client /quit's or the client gets DDoS'ed off. Rather, that client can be marked as "suspended" waiting for an active person to reconnect to the client making it active again. What this means is, a client has the option of staying alive even if the controlling connection has died. To work ircd would need the following commands added: 1) /cookie To resume a suspended client, an user must have an unique client id and password to resume the client later. The cookie command would return a numeric (TBD) that would give both the UID and password for that client. This could be cut and pasted into a buffer for later resume, or captured by a simple script. To work effectively, EFnet must implement unique client id's. This could be based on orabidoo's TS4 code. 2) /suspend An user can suspend their client for later reconnection at any time, using the suspend command. 3) /resume uid cookie Any user who has become disconnected or has voluntarily suspended from their active client can resume that client by registering to the ircd in the normal user/nick way, then issuing a /resume uid cookie command. Their session then becomes attached to the client sitting in all the channels with all their modes restored. Unfortunately occasional oper intervention will be necessary using the following commands. 4) /destroy uid|channel Any client uid matching that uid can be destroyed from the network. This is a form of old style /kill but it also destroys the uid and cookie pair. (TBD) A channel name if given instead, will result in all members of the channel being tossed out, and apparently kicked by themselves. (chanop hiding in h7) The channel will then be marked as "juped" for a period of 1 minute. First come, first serve just like old style EFnet. 5) /setpass uid A client after successfully proven their ownership can have their cookie password reset. 1.1 The TS NICK command as described in orabidoo's TSora paper is rather overloaded as it is for adding an unique UID to each nick. It is proposed to add a new UID command that would result in NICK being deprecated. It would also add the capability "UID" to the servers capability list. The format would take this form. :%s UID uid_string nick UID hopcount nick_creation umodes username host server :gecos The observant will note this is the old NICK command with an additional parameter added "uid_string." 1.2 With an UID, there is no reason to nick collide, the client is now uniquely identified by the UID not the nick. When a nick collide happens, the client still maintains any chanop status it had, and is marked as suspended. 1.3 User disconnection due to DDoS or phone line hang ups results in the client being marked as suspended. 1.4 Client expiries would take place on a 24 hour basis. If you do not resume every 24 hours, you lose the client. 1.5 To cut down on abuse, a client may not register more than one suspended client per user@host. TBD. What to do if a dronebot net is programmed to /suspend as many as possible, in order to eat up memory in a DDoS attempt. One of the same criticisms against vchans actually. $Id: Persistent_Clients.txt,v 1.1.1.1 2002/08/14 05:57:35 strtok Exp $